rooms-art-pass #46
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Update all of the room art using a proper set of modular walls and custom content.
Move all of the room content from museum_2 into these individual rooms.
Puzzle elements updated and re-linked as needed.
This lays the ground work for final polished art pass that includes things like baked lighting.
museum_blockout_2CSG scene with individual room scenes, remove old blockout files 5dd5746df7f3d7bb242fto5ea7273b34In in the interest of time, I went ahead and edited the commit
museum: rebake nav mesh/f3d7bb242fto undo the inadvertent removal of the spawn point.@xury still waiting on review of #44 to fix the issue that caused this.
This looks awesome! The core gameplay seems to be working correctly, but there are a few small issues which I will describe in separate comments below so they can be addressed individually.
Somehow the sounds for the sliding doors opening and closing got disconnected.
I can't see anything in the editor that would be causing this but while playing the game the player hits an invisible wall near one of the walls of the laser puzzle room. See attached screenshot for the approximate location.
The traversal puzzle room with the keycard that accesses the storage room is very washed out with the new lighting and makes it hard to see the keycard and reader. See attached screenshots.
@noahg wrote in #46 (comment):
Good catch, I had to rebuild the entities for many assets including the doors, I didn't realize I lost the audio for this one.
I've got a fixed queued up.
@noahg wrote in #46 (comment):
I found the issue, the laser puzzle scene had invisible CSG mesh bounds around it that matched the proportions of the previous version of the laser room, this new laser room is a little narrower, so the old bounds were extending into the foyer.
I've got a fix queued up to remove these bounds all together.
5ea7273b34to6094ff81e2@noahg wrote in #46 (comment):
I was playing with the lighting intensity for use in baked lighting, I didn't realize I left these so blown out, fixed :)
6094ff81e2to6da9d235d9Looks good to me!
6da9d235d9to259161e753