rooms-art-pass #46

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xury merged 47 commits from rooms-art-pass into dev 2026-04-05 16:27:14 +00:00
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Update all of the room art using a proper set of modular walls and custom content.
Move all of the room content from museum_2 into these individual rooms.
Puzzle elements updated and re-linked as needed.
This lays the ground work for final polished art pass that includes things like baked lighting.

Update all of the room art using a proper set of modular walls and custom content. Move all of the room content from museum_2 into these individual rooms. Puzzle elements updated and re-linked as needed. This lays the ground work for final polished art pass that includes things like baked lighting.
xury added 47 commits 2026-04-04 09:03:13 +00:00
noahg force-pushed rooms-art-pass from f3d7bb242f to 5ea7273b34 2026-04-04 15:59:10 +00:00 Compare
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In in the interest of time, I went ahead and edited the commit museum: rebake nav mesh / f3d7bb242f to undo the inadvertent removal of the spawn point.

@xury still waiting on review of #44 to fix the issue that caused this.

In in the interest of time, I went ahead and edited the commit `museum: rebake nav mesh` / f3d7bb242fe3099815317f63051f959d177ebd78 to undo the inadvertent removal of the spawn point. @xury still waiting on review of https://git.bugjam.dev/BUGJam/pounce-game/pulls/44 to fix the issue that caused this.
Member

This looks awesome! The core gameplay seems to be working correctly, but there are a few small issues which I will describe in separate comments below so they can be addressed individually.

This looks awesome! The core gameplay seems to be working correctly, but there are a few small issues which I will describe in separate comments below so they can be addressed individually.
Member

Somehow the sounds for the sliding doors opening and closing got disconnected.

Somehow the sounds for the sliding doors opening and closing got disconnected.
Member

I can't see anything in the editor that would be causing this but while playing the game the player hits an invisible wall near one of the walls of the laser puzzle room. See attached screenshot for the approximate location.

I can't see anything in the editor that would be causing this but while playing the game the player hits an invisible wall near one of the walls of the laser puzzle room. See attached screenshot for the approximate location.
Member

The traversal puzzle room with the keycard that accesses the storage room is very washed out with the new lighting and makes it hard to see the keycard and reader. See attached screenshots.

The traversal puzzle room with the keycard that accesses the storage room is very washed out with the new lighting and makes it hard to see the keycard and reader. See attached screenshots.
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Owner

@noahg wrote in #46 (comment):

Somehow the sounds for the sliding doors opening and closing got disconnected.

Good catch, I had to rebuild the entities for many assets including the doors, I didn't realize I lost the audio for this one.
I've got a fixed queued up.

@noahg wrote in https://git.bugjam.dev/BUGJam/pounce-game/pulls/46#issuecomment-716: > Somehow the sounds for the sliding doors opening and closing got disconnected. Good catch, I had to rebuild the entities for many assets including the doors, I didn't realize I lost the audio for this one. I've got a fixed queued up.
Author
Owner

@noahg wrote in #46 (comment):

I can't see anything in the editor that would be causing this but while playing the game the player hits an invisible wall near one of the walls of the laser puzzle room. See attached screenshot for the approximate location.

I found the issue, the laser puzzle scene had invisible CSG mesh bounds around it that matched the proportions of the previous version of the laser room, this new laser room is a little narrower, so the old bounds were extending into the foyer.
I've got a fix queued up to remove these bounds all together.

@noahg wrote in https://git.bugjam.dev/BUGJam/pounce-game/pulls/46#issuecomment-717: > I can't see anything in the editor that would be causing this but while playing the game the player hits an invisible wall near one of the walls of the laser puzzle room. See attached screenshot for the approximate location. I found the issue, the laser puzzle scene had invisible CSG mesh bounds around it that matched the proportions of the previous version of the laser room, this new laser room is a little narrower, so the old bounds were extending into the foyer. I've got a fix queued up to remove these bounds all together.
xury force-pushed rooms-art-pass from 5ea7273b34 to 6094ff81e2 2026-04-04 17:28:52 +00:00 Compare
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@noahg wrote in #46 (comment):

The traversal puzzle room with the keycard that accesses the storage room is very washed out with the new lighting and makes it hard to see the keycard and reader. See attached screenshots.

I was playing with the lighting intensity for use in baked lighting, I didn't realize I left these so blown out, fixed :)

@noahg wrote in https://git.bugjam.dev/BUGJam/pounce-game/pulls/46#issuecomment-718: > The traversal puzzle room with the keycard that accesses the storage room is very washed out with the new lighting and makes it hard to see the keycard and reader. See attached screenshots. I was playing with the lighting intensity for use in baked lighting, I didn't realize I left these so blown out, fixed :)
xury force-pushed rooms-art-pass from 6094ff81e2 to 6da9d235d9 2026-04-04 17:53:37 +00:00 Compare
noahg approved these changes 2026-04-05 08:10:23 +00:00
noahg left a comment
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Looks good to me!

Looks good to me!
xury force-pushed rooms-art-pass from 6da9d235d9 to 259161e753 2026-04-05 16:18:58 +00:00 Compare
xury merged commit 8be06bb6ae into dev 2026-04-05 16:27:14 +00:00
xury deleted branch rooms-art-pass 2026-04-05 16:27:15 +00:00
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