In-game content for the first BUGJam - "Pounce"
- GDScript 84.7%
- GDShader 8.1%
- C# 6.7%
- Shell 0.5%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
|
|
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| .forgejo | ||
| .vscode | ||
| addons | ||
| ai/tasks | ||
| art_assets | ||
| autoload | ||
| bin | ||
| Data/scene_builder | ||
| dev | ||
| entities | ||
| interactable_objects | ||
| levels | ||
| liquid_glass.icon | ||
| screens | ||
| scripts | ||
| shaders | ||
| sounds | ||
| ui_assets | ||
| util | ||
| .editorconfig | ||
| .env.example | ||
| .gitattributes | ||
| .gitignore | ||
| default_bus_layout.tres | ||
| export_presets.cfg | ||
| icon.png | ||
| icon.png.import | ||
| mise.toml | ||
| project.godot | ||
| README.md | ||
BUGJam - Pounce - Game
Repository for the in-game content of the "Pounce" game project.
Publishing
- Install mise
- This handles
.env, dependencies, and script running
- This handles
- Run
mise installto install dependencies- Butler for Itch.io uploads
cp .env.example .envand fill in the required environment variablesAPPLE_DEV_TEAM_ID/APPLE_DEV_APP_IDare optional if you want to sign the macOS buildGODOT_MACOS_NOTARIZATION_APPLE_ID_NAME/GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORDare also needed for notarization on macOS
- Bump the game's version in the editor
- Run
mise publishto build and publish the game to Itch.io- This will run the build script by default
- You can also run
mise buildalone to build the game without publishing