In-game content for the first BUGJam - "Pounce"
  • GDScript 84.7%
  • GDShader 8.1%
  • C# 6.7%
  • Shell 0.5%
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2026-05-31 20:17:27 +00:00
.forgejo Update Banner once more with teeth 2026-02-17 15:10:19 -08:00
.vscode Initial commit 2026-02-14 00:39:38 -08:00
addons DEBUG: Clear map selector and debug menu items so the editor scene doesn't throw off indices. 2026-03-16 18:48:27 -07:00
ai/tasks fix(security_robot): never target anything that is not the player 2026-04-07 18:46:39 +00:00
art_assets Remove duplicated files 2026-04-25 10:08:35 -07:00
autoload Render clopboard in a subviewport 2026-04-11 19:36:46 -07:00
bin Update build script to sign macOS, add upload script for Itch.io 2026-05-16 15:21:58 -07:00
Data/scene_builder door: rename door2.5m to door 2026-04-05 16:18:56 +00:00
dev Fix annoying in-editor error about security camera texture 2026-04-25 10:08:35 -07:00
entities bake light maps 2026-04-21 07:07:13 -07:00
interactable_objects cleanup: fix interactable object titles 2026-04-21 07:07:13 -07:00
levels thumbnail: create thumbnail for itch.io page 2026-05-31 13:15:06 -07:00
liquid_glass.icon Add liquid glass icon for macOS 2026-04-12 00:08:02 -07:00
screens Add liquid glass icon for macOS 2026-04-12 00:08:02 -07:00
scripts Allow remapping aim button 2026-04-11 12:21:04 -07:00
shaders Updated hologram to use a non-sine hash and improved static 2026-03-19 21:04:51 -07:00
sounds Quiet music a bit 2026-04-07 00:56:30 -07:00
ui_assets Fix UI to work with controller 2026-04-11 12:10:07 -07:00
util Add loading screen 2026-04-08 00:11:15 -07:00
.editorconfig Initial commit 2026-02-14 00:39:38 -08:00
.env.example Update build script to sign macOS, add upload script for Itch.io 2026-05-16 15:21:58 -07:00
.gitattributes Track common binary formats in LFS 2026-02-14 00:45:46 -08:00
.gitignore Update build script to sign macOS, add upload script for Itch.io 2026-05-16 15:21:58 -07:00
default_bus_layout.tres added muffle effect to pause; added various other sfx 2026-03-17 23:52:19 -07:00
export_presets.cfg Update build script to sign macOS, add upload script for Itch.io 2026-05-16 15:21:58 -07:00
icon.png Add icon generator and update icon 2026-04-11 15:30:06 -07:00
icon.png.import Add icon generator and update icon 2026-04-11 15:30:06 -07:00
mise.toml Update build script to sign macOS, add upload script for Itch.io 2026-05-16 15:21:58 -07:00
project.godot Update build script to sign macOS, add upload script for Itch.io 2026-05-16 15:21:58 -07:00
README.md Update build script to sign macOS, add upload script for Itch.io 2026-05-16 15:21:58 -07:00

Pounce Game Banner

BUGJam - Pounce - Game

Repository for the in-game content of the "Pounce" game project.

Publishing

  • Install mise
    • This handles .env, dependencies, and script running
  • Run mise install to install dependencies
  • cp .env.example .env and fill in the required environment variables
    • APPLE_DEV_TEAM_ID / APPLE_DEV_APP_ID are optional if you want to sign the macOS build
    • GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME / GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD are also needed for notarization on macOS
  • Bump the game's version in the editor
  • Run mise publish to build and publish the game to Itch.io
    • This will run the build script by default
    • You can also run mise build alone to build the game without publishing