Move player camera logic to its own script #24
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Delete branch "camera-cleanup"
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@ -167,4 +215,3 @@[node name="tanuki_sk" parent="." unique_id=1931508457 instance=ExtResource("4_wqnow")][node name="Skeleton3D" parent="tanuki_sk" index="0" unique_id=133910620]bones/2/position = Vector3(4.0102174e-16, -0.0031960935, 0.39142317)Ugh... I think if we add a
RESETpose then we can get less diffs like this. This happens because the animation is playing and when you save the scene it saves whatever positions they're at when you save it.Yeah these huge
.tscnchanges caused by animations affecting the pose are super frustrating. I'd love to find a general solution to prevent them from ever happening because they are exhausting to have to deal with again and again.6c9ad3b2e0to4677c75de7Since I was already rebasing this on
devI went ahead and edited the first commit to remove all the unrelated pose changes. I also went ahead and fixed up the second commit into the first.Looks great! Thanks for breaking this apart.