Move player camera logic to its own script #24

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noahg merged 1 commit from camera-cleanup into dev 2026-03-10 07:13:53 +00:00
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@ -167,4 +215,3 @@
[node name="tanuki_sk" parent="." unique_id=1931508457 instance=ExtResource("4_wqnow")]
[node name="Skeleton3D" parent="tanuki_sk" index="0" unique_id=133910620]
bones/2/position = Vector3(4.0102174e-16, -0.0031960935, 0.39142317)
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Ugh... I think if we add a RESET pose then we can get less diffs like this. This happens because the animation is playing and when you save the scene it saves whatever positions they're at when you save it.

Ugh... I think if we add a `RESET` pose then we can get less diffs like this. This happens because the animation is playing and when you save the scene it saves whatever positions they're at when you save it.
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Yeah these huge .tscn changes caused by animations affecting the pose are super frustrating. I'd love to find a general solution to prevent them from ever happening because they are exhausting to have to deal with again and again.

Yeah these huge `.tscn` changes caused by animations affecting the pose are super frustrating. I'd love to find a general solution to prevent them from ever happening because they are exhausting to have to deal with again and again.
noahg force-pushed camera-cleanup from 6c9ad3b2e0 to 4677c75de7 2026-03-10 07:10:40 +00:00 Compare
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Since I was already rebasing this on dev I went ahead and edited the first commit to remove all the unrelated pose changes. I also went ahead and fixed up the second commit into the first.

Since I was already rebasing this on `dev` I went ahead and edited the first commit to remove all the unrelated pose changes. I also went ahead and fixed up the second commit into the first.
noahg approved these changes 2026-03-10 07:11:54 +00:00
noahg left a comment
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Looks great! Thanks for breaking this apart.

Looks great! Thanks for breaking this apart.
noahg deleted branch camera-cleanup 2026-03-10 07:13:54 +00:00
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BUGJam/pounce-game!24
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