tankui: Hook up skeletal mesh and animations to player controller #20
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Delete branch "tanuki-sk"
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Looks good except for one inadvertent removal of a UID that I mentioned below.
@ -6,3 +7,3 @@[ext_resource type="PackedScene" uid="uid://cut0xqkjiyjcu" path="res://art_assets/characters/tanuki/tanuki.gltf" id="4_wqnow"][ext_resource type="PackedScene" uid="uid://cbmtu6xl7vxvq" path="res://entities/characters/player/selection_bounding_box_ui.tscn" id="5_lbevp"][ext_resource type="Script" uid="uid://c3a6bue5mdwbb" path="res://entities/characters/player/player_interaction_handler.gd" id="6_sybl7"][ext_resource type="Script" path="res://entities/characters/player/player_interaction_handler.gd" id="6_sybl7"]I'm not sure why Godot keeps going back and forth adding and removing UIDs like this. When I check out this branch, reload the project, then open
player.tscnand save it, Godot puts this UID back as it was. Given that, I'm concluding that this UID should be kept. Please edit this commit and drop this hunk.Done, thanks!
551bade6a0tobcb72952debcb72952deto4c0d1820584c0d182058toe977bdd8b4e977bdd8b4to6dfc8bf132