tankui: Hook up skeletal mesh and animations to player controller #20

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xury merged 2 commits from tanuki-sk into dev 2026-03-10 04:19:33 +00:00
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Looks good except for one inadvertent removal of a UID that I mentioned below.

Looks good except for one inadvertent removal of a UID that I mentioned below.
@ -6,3 +7,3 @@
[ext_resource type="PackedScene" uid="uid://cut0xqkjiyjcu" path="res://art_assets/characters/tanuki/tanuki.gltf" id="4_wqnow"]
[ext_resource type="PackedScene" uid="uid://cbmtu6xl7vxvq" path="res://entities/characters/player/selection_bounding_box_ui.tscn" id="5_lbevp"]
[ext_resource type="Script" uid="uid://c3a6bue5mdwbb" path="res://entities/characters/player/player_interaction_handler.gd" id="6_sybl7"]
[ext_resource type="Script" path="res://entities/characters/player/player_interaction_handler.gd" id="6_sybl7"]
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I'm not sure why Godot keeps going back and forth adding and removing UIDs like this. When I check out this branch, reload the project, then open player.tscn and save it, Godot puts this UID back as it was. Given that, I'm concluding that this UID should be kept. Please edit this commit and drop this hunk.

I'm not sure why Godot keeps going back and forth adding and removing UIDs like this. When I check out this branch, reload the project, then open `player.tscn` and save it, Godot puts this UID back as it was. Given that, I'm concluding that this UID should be kept. Please edit this commit and drop this hunk.
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Done, thanks!

Done, thanks!
xury marked this conversation as resolved
xury merged commit ccdaeab4d8 into dev 2026-03-10 04:19:33 +00:00
xury deleted branch tanuki-sk 2026-03-10 04:19:34 +00:00
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BUGJam/pounce-game!20
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