fix: use correct collision layers for interactable objects #60
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Delete branch "noahg/fix-interactable-object-collision-layers"
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Renamed the
Pickupsphysics layer toInteractionbecause this layer is being used for general interaction detection, not just pickups.Removed
interactable_object_base.tscnfromPlayercollision layer and added toInteractioncollision layer. Also fixed overrides in scenes that inherit from it.Now
player.tscnis the only scene with colliders in the Player collision layer.This resolves the other side of the security bot target detection problem that was causing the errors noted in #58.
150e5721a4to2eeff7e0f32eeff7e0f3to74ed88fa92Fixed a couple more descendant scenes that I missed because they did not get serialized with the corresponding uid for
interactable_object_base.tscn.74ed88fa92to7a79299123Thank you for cleaning this stuff up!
Seems like everything is working as expected