tanuki-update #49
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "tanuki-update"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This updates the tanuki / player / all other instances of the tanuki skeletal mesh.
The art source content has been updated in the art repository.
Major cleanups to the rig and skin weights, and export settings allow for a much cleaner set of content in-game.
The rig was adjusted to remove the "DEF-" prefix on all deformation bones.
The intermediate "tanuki_controlrig_deform" node was removed from the .gltf files.
Bones were renamed to represent the joints they are deforming instead of having inconsistent names.
The animation library was correctly separated out from the rig.
Animations no longer have to be manually baked before export, "BAKED_" prefix was removed from all animations.
Materials and textures were renamed and cleaned up, and are now assigned in the .gltf importer.
All content that references the tanuki has been cleaned up since "editable children" is no longer required to assign materials.
The animation tree, and player scripts have been updated to reflect these changes.
Aside from minor skin weight adjustments, there should be no noticeable change to the in-game content.
Looks good on my end!