Add macOS export preset and enable shader baker #12
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Delete branch "macos-export-presets"
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This enables "Import ETC2 ASTC" VRAM compression for texture imports which is required for universal/arm64 macOS builds.
Also, while I'm here, turning on the shader baker for the exports which should help with hitches when players first start the game.
Looks good! Thanks for the screenshot and for showing me what was happening in the Godot Editor during your screen share.