Add macOS export preset and enable shader baker #12

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noahg merged 2 commits from macos-export-presets into dev 2026-03-03 06:52:45 +00:00
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This enables "Import ETC2 ASTC" VRAM compression for texture imports which is required for universal/arm64 macOS builds.

Also, while I'm here, turning on the shader baker for the exports which should help with hitches when players first start the game.

This enables "Import ETC2 ASTC" VRAM compression for texture imports which is required for universal/arm64 macOS builds. Also, while I'm here, turning on the shader baker for the exports which _should_ help with hitches when players first start the game.
noahg approved these changes 2026-03-03 06:44:59 +00:00
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Looks good! Thanks for the screenshot and for showing me what was happening in the Godot Editor during your screen share.

Looks good! Thanks for the screenshot and for showing me what was happening in the Godot Editor during your screen share.
noahg deleted branch macos-export-presets 2026-03-03 06:52:46 +00:00
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