devone-museum-level-blockout #11

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devonereynolds merged 5 commits from devone-museum-level-blockout into dev 2026-03-03 06:01:32 +00:00
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Vitkunja Task: https://tasks.bugjam.dev/tasks/144
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Somehow this branch includes copies of commits that are already incorporated into the dev branch. Please rebase the branch for this PR devone-museum-level-blockout on the origin/dev branch so that it only includes your commits. Git should automatically drop the copied commits for you without any extra effort on your part. Then force push devone-museum-level-blockout to update this PR.

Somehow this branch includes copies of commits that are already incorporated into the `dev` branch. Please rebase the branch for this PR `devone-museum-level-blockout` on the `origin/dev` branch so that it only includes your commits. Git should automatically drop the copied commits for you without any extra effort on your part. Then force push `devone-museum-level-blockout` to update this PR.
noahg left a comment
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In the commit with subject feat(level): Added player, floor and envirornment for lighting there are unrelated, and unnecessary changes to three files.

The changes to levels/museum_1/museum_1.tscn are all simply floating point rounding changes and are not meaningful.
The new file levels/museum_1/terrain/terrain3d-02_10.res adds terrain data to the museum_1 scene that is far away from the actual play area of the level. See the circled area in the screenshot at the bottom of this comment.
The changes to entities/characters/player/player.tscn moves the player's OverheadPhantomCamera3D node's position down by -2.0m.

None of the above file changes are related to the subject of this commit, so the changes to these file should be removed from this commit. Please delete the changes to these files by doing an interactive rebase.

If you would like assistance with doing that I can help walk you through the process.

Screenshot showing extra terrain data in museum_1 scene:
godot-editor-screenshot-showing-extra-Terrain3D-data

In the commit with subject `feat(level): Added player, floor and envirornment for lighting` there are unrelated, and unnecessary changes to three files. The changes to `levels/museum_1/museum_1.tscn` are all simply floating point rounding changes and are not meaningful. The new file `levels/museum_1/terrain/terrain3d-02_10.res` adds terrain data to the `museum_1` scene that is far away from the actual play area of the level. See the circled area in the screenshot at the bottom of this comment. The changes to `entities/characters/player/player.tscn` moves the player's `OverheadPhantomCamera3D` node's position down by -2.0m. None of the above file changes are related to the subject of this commit, so the changes to these file should be removed from this commit. Please delete the changes to these files by doing an interactive rebase. If you would like assistance with doing that I can help walk you through the process. Screenshot showing extra terrain data in `museum_1` scene: ![godot-editor-screenshot-showing-extra-Terrain3D-data](/attachments/6c9f655d-fb77-4432-abee-b47e5bd12f6f)
@ -65,3 +65,3 @@
unique_name_in_owner = true
editor_description = "NOTE: position.y for this node MUST match the \"Look at Offset\" of its child phantom camera"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
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The commit with subject feat(level): Blocked out outside walls and diamond podium includes a change to entities/characters/player/player.tscn that is not related to the commit subject.
Please do an interactive rebase and remove this change from that commit.

The commit with subject `feat(level): Blocked out outside walls and diamond podium ` includes a change to `entities/characters/player/player.tscn` that is not related to the commit subject. Please do an interactive rebase and remove this change from that commit.
noahg marked this conversation as resolved
noahg requested changes 2026-03-03 03:06:43 +00:00
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noahg left a comment
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The commit with the subject feat(level): Added Jump puzzle 1 seems to be making unrelated, unnecessary changes to entities/props/diamond/diamond.tscn that do not seem have to do with the subject of the commit.
It appears that some attributes of the diamond node are being changed to suit the specific needs of the museum-blockout-one scene, so it seems like these changes ought to be made to the instance of the node inside the scene, not to the node itself.

The commit with the subject `feat(level): Added Jump puzzle 1 ` seems to be making unrelated, unnecessary changes to `entities/props/diamond/diamond.tscn` that do not seem have to do with the subject of the commit. It appears that some attributes of the diamond node are being changed to suit the specific needs of the `museum-blockout-one` scene, so it seems like these changes ought to be made to the instance of the node inside the scene, not to the node itself.
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@noahg wrote in #11 (comment):

Somehow this branch includes copies of commits that are already incorporated into the dev branch. Please rebase the branch for this PR devone-museum-level-blockout on the origin/dev branch so that it only includes your commits. Git should automatically drop the copied commits for you without any extra effort on your part. Then force push devone-museum-level-blockout to update this PR.

Rebase complete-ish.

@noahg wrote in https://git.bugjam.dev/BUGJam/pounce-game/pulls/11#issuecomment-238: > Somehow this branch includes copies of commits that are already incorporated into the `dev` branch. Please rebase the branch for this PR `devone-museum-level-blockout` on the `origin/dev` branch so that it only includes your commits. Git should automatically drop the copied commits for you without any extra effort on your part. Then force push `devone-museum-level-blockout` to update this PR. Rebase complete-ish.
noahg requested changes 2026-03-03 04:35:52 +00:00
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Somehow an extraneous merge commit 908cc97232651223d86679647a39696f9cb48367 was created with subject Merge branch 'devone-museum-level-blockout' of https://git.bugjam.dev/BUGJam/pounce-game into devone-museum-level-blockout.
Any merge commit that says it is merging a branch into itself is unlikely to have been done intentionally or correctly.
The contents of this merge commit are also not related to this branch or PR.
Please drop this merge commit and force push the branch to update the PR.

Somehow an extraneous merge commit 908cc97232651223d86679647a39696f9cb48367 was created with subject `Merge branch 'devone-museum-level-blockout' of https://git.bugjam.dev/BUGJam/pounce-game into devone-museum-level-blockout`. Any merge commit that says it is merging a branch into itself is unlikely to have been done intentionally or correctly. The contents of this merge commit are also not related to this branch or PR. Please drop this merge commit and force push the branch to update the PR.
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@noahg wrote in #11 (comment):

In the commit with subject feat(level): Added player, floor and environment for lighting there are unrelated, and unnecessary changes to three files.

The changes to levels/museum_1/museum_1.tscn are all simply floating-point rounding changes and are not meaningful. The new file levels/museum_1/terrain/terrain3d-02_10.res adds terrain data to the museum_1 scene that is far away from the actual play area of the level. See the circled area in the screenshot at the bottom of this comment. The changes to entities/characters/player/player.tscn moves the player's OverheadPhantomCamera3D node's position down by -2.0m.

None of the above file changes are related to the subject of this commit, so the changes to these file should be removed from this commit. Please delete the changes to these files by doing an interactive rebase.

If you would like assistance with doing that I can help walk you through the process.

Screenshot showing extra terrain data in museum_1 scene: godot-editor-screenshot-showing-extra-Terrain3D-data

Yes, I would love some help, next time you are available, walking through an interactive rebase to remove my changes that are not related to this Task/PR. @noahg

@noahg wrote in https://git.bugjam.dev/BUGJam/pounce-game/pulls/11#issuecomment-239: > In the commit with subject `feat(level): Added player, floor and environment for lighting` there are unrelated, and unnecessary changes to three files. > > The changes to `levels/museum_1/museum_1.tscn` are all simply floating-point rounding changes and are not meaningful. The new file `levels/museum_1/terrain/terrain3d-02_10.res` adds terrain data to the `museum_1` scene that is far away from the actual play area of the level. See the circled area in the screenshot at the bottom of this comment. The changes to `entities/characters/player/player.tscn` moves the player's `OverheadPhantomCamera3D` node's position down by -2.0m. > > None of the above file changes are related to the subject of this commit, so the changes to these file should be removed from this commit. Please delete the changes to these files by doing an interactive rebase. > > If you would like assistance with doing that I can help walk you through the process. > > Screenshot showing extra terrain data in `museum_1` scene: [![godot-editor-screenshot-showing-extra-Terrain3D-data](/attachments/6c9f655d-fb77-4432-abee-b47e5bd12f6f)](/BUGJam/pounce-game/attachments/6c9f655d-fb77-4432-abee-b47e5bd12f6f) Yes, I would love some help, next time you are available, walking through an interactive rebase to remove my changes that are not related to this Task/PR. @noahg
devonereynolds force-pushed devone-museum-level-blockout from 908cc97232 to a7d783c576 2026-03-03 04:57:14 +00:00 Compare
devonereynolds force-pushed devone-museum-level-blockout from a7d783c576 to aad5fa346d 2026-03-03 05:22:09 +00:00 Compare
devonereynolds force-pushed devone-museum-level-blockout from aad5fa346d to 35c05e9760 2026-03-03 05:44:21 +00:00 Compare
noahg requested review from noahg 2026-03-03 05:51:42 +00:00
noahg approved these changes 2026-03-03 05:51:57 +00:00
noahg left a comment
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Looks good!

Looks good!
devonereynolds deleted branch devone-museum-level-blockout 2026-03-03 06:01:34 +00:00
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